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"Caught in the act of falling..."
The construction continued...

The Lighting The Wall Texture The Vase The Table

Table

The Table
The table was the first object created specifically for the scene - though I had booleaned the top of it as an exercise previously. The trickiest bits were the parquee inlay which were done originally as 2D picts, but inlaying them so that all the parquee showed seemed impossible so more booleans it was. Below are some of the steps taken in this construction process.


The basic diamond





The Parquee Inlay
1.Starting first with a very basic diamond constructed from a 3D rectangle with two negative rectangles cutting the corners.


Two diamonds


2.The second step was a bit more difficult (to put it mildly). It entailed stretching the diamond so its' tip angle was 45 degrees. Two together would then give a 90 degree slice of the final 360 degree circle. As Bryce has no way of setting defined angles it became a (frustrating) hit and miss affair. But finally.....


Parquee star





3.And so with
the benefits of multireplication
...voila...
one parquee inlay.


Terrain editor

The Legs
The legs were a fiddle about in the terrain editor multireplicated and attached as shown in the accompanying wireframe, with a cut thin cylinder to hold it all together. Table wireframe


The Textures

This seems to be the part that causes the most consternation for people when creating timber objects. But with a little bit of borrowing (see below) and an enormous amount of tweaking of colours and noise and anything is possible

Original materials

The original material prior to manipulation
and...


The revised version after tweaking

DTE

The lighter colour texture used similar settings with a slightly higher noise frequency for a more complex graining and (obviously) a varying of the colours



Well....that's my tuppence worth I think. Any others queries feel free to request and I'll attach a bit more to this. Just email me and I'll give it a bash.

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