The wall texture was a hard one to figure at first. Too intrusive
and it may dominate the picture to the detriment of the main elements. And the
wrong style would have it stand out like a sore thumb. It was one of those things
that was left till right at the end of the scene....but in the end it came out
better than I could have imagined.
I tried for what I call British racing green, fiddling at first on the diffuse
colour palette till I was near what I wanted and then adjusting the final colour
in the colour dialogue (alt/click on the colour to display). Then adding a bump
texture unaltered from the texture library to break the flatness and adding
an ambient colour to finish it off.
The first Brycing of my own (other than following tutorials)
this was always meant to be an exercise in boolean use, creating an object that
would teach me the ins and outs of this important creation technique.
It was also where "Caught in the act..." started, ie. a chance to
use the vase in a scene. Definitely not the inspiration for how it all turned
out but still the beginning.
So as not to waste all that effort just on one object I saved bits and pieces
as I went - an important learning curve that exercise.
And so I have a vase/bottle which can be adapted for many uses ie. an extendable
rim, an adjustable height neck, removable cutglass aspect, extendable body height
(for wine bottles etc.). And the material...straight up Bryce 'Bumped Glass
#5'.