Red Alert
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Red Alert, the sequel to Westwood's successful Command and Conquer game, is yet another real-time strategy game set in war time Europe (I think). Anyways there are two major powers, the Soviets and the Allied Forces. Each side has its own unique weapons and certain strengths and weaknesses.

Country Info

Shot Power Shot Rate Speed Armour Cost Prod. Time
Allied England Good Good Good Excellent Good Good
Allied Germany Excellent Good Good Good Good Good
Allied France Good Excellent Good Good Good Good
Soviet Russia Good Good Good Good Excellent Good
Soviet Ukraine Good Good Excellent Good Good Good
There's a huge range of both units and structures available in the game, with the Soviets having 22 units and 21 structures whilst the allies have 23 units and 22 structures (in multiplayer missions only). Some of the more unusual structures include:
Chronosphere The evolution of the Philadelphia Experiment, the chronsphere allows the allied player to move a unit from one location to another without having to cross the space in between. However the unit will only exist in its new location for a brief time before returning to its point of origin (if it hasn't been blown to bits !) Allied Structure
Gap Generator The Gap Generator allows the Allies to hide associated bases from enemy sight. Any enemies scouting the area will only reveal around themselves. The shroud will immediately close up once the invading unit is destroyed or leaves the area Allied Structure
Tesla Coil The Tesla Coil automatically directs bolts of lightning at enemy ground units, reducing men to ash and tanks to molten steel in seconds. A very effective weapon - just make sure you have enough power plants to support them Soviet Structure
Iron Curtain The Iron Curtain resonates the molecular structure of a vehicle or building, bestowing the 'Will of Stalin' upon it, rendering it invulnerable for a short period of time. Soviet Structure

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Page last updated May 10, 1998


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