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Country Info
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Shot Power |
Shot Rate |
Speed |
Armour |
Cost |
Prod. Time |
| Allied England |
Good |
Good |
Good |
Excellent |
Good |
Good |
| Allied Germany |
Excellent |
Good |
Good |
Good |
Good |
Good |
| Allied France |
Good |
Excellent |
Good |
Good |
Good |
Good |
| Soviet Russia |
Good |
Good |
Good |
Good |
Excellent |
Good |
| Soviet Ukraine |
Good |
Good |
Excellent |
Good |
Good |
Good |
| There's a huge range of both units and structures available in the game,
with the Soviets having 22 units and 21 structures whilst the allies have 23 units and 22
structures (in multiplayer missions only). Some of the more unusual structures include: |
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| Chronosphere |
The evolution of the Philadelphia Experiment, the chronsphere allows the allied player
to move a unit from one location to another without having to cross the space in between.
However the unit will only exist in its new location for a brief time before returning to
its point of origin (if it hasn't been blown to bits !) |
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Allied Structure |
| Gap Generator |
The Gap Generator allows the Allies to hide associated bases from enemy sight. Any
enemies scouting the area will only reveal around themselves. The shroud will immediately
close up once the invading unit is destroyed or leaves the area |
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Allied Structure |
| Tesla Coil |
The Tesla Coil automatically directs bolts of lightning at enemy ground units,
reducing men to ash and tanks to molten steel in seconds. A very effective weapon - just
make sure you have enough power plants to support them |
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Soviet Structure |
| Iron Curtain |
The Iron Curtain resonates the molecular structure of a vehicle or building, bestowing
the 'Will of Stalin' upon it, rendering it invulnerable for a short period of time. |
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Soviet Structure |

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